I figured it would be a good idea to get behind the little things I’ve been picking off the internet to help me get a better image of the game’s world. Disclaimer: while I might grab some stuff from them, there is no real way of knowing what will or won’t make it, so don’t […]
I’ve been taking the game to a few game designer playtesting meetups. It’s been like walking into a hidden world full of creative and passionate people. Setting our game in front of people who have actually published games is honestly fairly intimidating. There was no need for that though. Everyone I’ve meet has been welcoming, […]
Born from a desire to get some more playtesters for the game and to network with other game designers, I started a Meetup group: http://www.meetup.com/NYC-Tabletop-Game-Designers/. The idea is that designers can bring their prototypes, help test other people’s games, and get theirs tested as well. And even if you aren’t working on anything currently, you can […]
The death came in two parts. The first was the physical one that came in the form of my master’s slow decline into the other world. It was sad, in a profound way to him – his family’s whole existence was devoted to protecting an inner light, one in the…what’s that word he used? Ah, yes […]
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00Jesushttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngJesus2013-02-13 12:09:392013-02-13 12:09:39The End of Reason, Pt. 1
I mentioned that I went to a Catholic school in my first post. Well, it appears that my alma mater has provided me with some new inspiration: the school made a no-cursing pledge – for girls only. This is not surprising to me. There was a previous moment of cognitive and departmental dissonance at that […]
I’ve still been struggling a lot with the player politics in our game. I feel that I’m able to articulate the problem a lot better then I was a month ago, so I thought I’d share some of my musings. The main culprit is called targeted interaction. This is when a player can select who […]
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00Philhttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngPhil2013-02-03 21:38:332013-02-03 21:38:33Picking on the Leader
Research Bookmarks 1
/11,251 Comments/in Theme /by JesusI figured it would be a good idea to get behind the little things I’ve been picking off the internet to help me get a better image of the game’s world. Disclaimer: while I might grab some stuff from them, there is no real way of knowing what will or won’t make it, so don’t […]
Gaining Credibility
/12,196 Comments/in Mechanics /by PhilI’ve been taking the game to a few game designer playtesting meetups. It’s been like walking into a hidden world full of creative and passionate people. Setting our game in front of people who have actually published games is honestly fairly intimidating. There was no need for that though. Everyone I’ve meet has been welcoming, […]
Playtest Meetup
/18,999 Comments/in CRAM Games, Graphics, Mechanics /by PhilBorn from a desire to get some more playtesters for the game and to network with other game designers, I started a Meetup group: http://www.meetup.com/NYC-Tabletop-Game-Designers/. The idea is that designers can bring their prototypes, help test other people’s games, and get theirs tested as well. And even if you aren’t working on anything currently, you can […]
The End of Reason, Pt. 1
/11,828 Comments/in Theme /by JesusThe death came in two parts. The first was the physical one that came in the form of my master’s slow decline into the other world. It was sad, in a profound way to him – his family’s whole existence was devoted to protecting an inner light, one in the…what’s that word he used? Ah, yes […]
Card Inspirations – Vows of Silence
/18,039 Comments/in Theme /by JesusI mentioned that I went to a Catholic school in my first post. Well, it appears that my alma mater has provided me with some new inspiration: the school made a no-cursing pledge – for girls only. This is not surprising to me. There was a previous moment of cognitive and departmental dissonance at that […]
Picking on the Leader
/15,047 Comments/in Mechanics /by PhilI’ve still been struggling a lot with the player politics in our game. I feel that I’m able to articulate the problem a lot better then I was a month ago, so I thought I’d share some of my musings. The main culprit is called targeted interaction. This is when a player can select who […]