Playtest Story – The Bloom of the Beasts

It’s the way of the fool  to marginalize any living thing. Even the smallest, most chaotic ones can surprise you with their victory. The legend said that there was a certain breed of survivors of the Darkness that did not hide from the terror of that time. In fact, they fed from it until their […]

New and Improved Color Palette!

You know those things that, once they occur to you, seem glaringly obvious? The issue with the color palette I’ve been using for the design of the Cultus cards is one of those things. The problem is, I fell in love with a palette. It was bright, pretty, cheerful and modern. It looked great on […]

Spreading the Cult at Boston FIG

Phil and I brought the cult with us to the Boston Festival of Indie Games on Saturday. There were 18 exhibitors and a few sponsors showing games at the tabletop showcase. The hall was packed within the moment attendees started coming in, and our table was constantly filled with players wanting to take a shot […]

Boston FIG!

We’ve been quiet here for a while, but at last we have some exciting news to share. We’ve been selected to show off our game at the Boston FIG Tabletop Games Showcase! This will be our first public showing of the game and we’re really looking forward to seeing what people have to say. This could […]

Unearthed Relics

Our great artist Cindy has been hard at work the relics.  In my opinion, this is part of the game that really cements the themes and world. As mentioned in my first post, the idea is to make these seemingly normal items into something you would put on a pedestal. With that in mind, I […]

Streamlining

It’s been a while since we’ve updated you on our progress, but we’ve been working hard. Most of the mechanics work has been focused on streamlining the game and making it more accessible to new players. I wanted to give you all an update on the things we’ve been doing to that effect. We used […]