With Hands Wide Open

Earlier in the life of Scrapture, back when it was known as Cultus, players had a hand of cards that were hidden from their opponents. Games I had played and liked did things that way, so I ended up doing it too. What I liked about hands in other games (such as Magic) is that […]

How Will Our Rulebook Look Like Compared To Others?

Our game, on its own right now, is pretty easy to explain. But there’s a difference between explaining it to someone in person, and that person pulling out the rules from the box and hoping they don’t scratch their heads in confusion and putting the game away forever. Our game has some very unique concepts, so our rulebook has to […]

Cram @ Gen Con: Takeaways Between One Year

  Hi! Phil, Cindy, and I are still here, I promise you. We’ve been working on the game as best we can. What really helped us came from Phil’s two trips to the table-top gaming con Mecca known as Gen Con. And they have been very important trips to the game’s development. Truth Bombs at Gen […]

Mechanics Update!

It’s been quite a while since I’ve done one of these. The game has gone through some dramatic changes over the past few months. I took a look through some of the past posts to get a sense of where the game was when last we spoke. I was amused to find how many of the […]

Revamped Designs Means Revamped Cards!

We’ve been working on major changes to the game in the months since our last post. Phil made great strides on the mechanics from playtests. His updates meant there was a need for new changes in the card design, and Cindy delivered. Here is a preview of the new deck design. The most important changes […]

The Three Prophets

At first dawn I see the Prophet call for new followers Bellow the simple prophecy and a complex truth That convinced builders and strong warriors, That guarded the construction of a holy booth Where more can sit, and soak in the words And gaze at the mantle and the wonder   At second dawn, the […]