Entries by Phil

With Hands Wide Open

Earlier in the life of Scrapture, back when it was known as Cultus, players had a hand of cards that were hidden from their opponents. Games I had played and liked did things that way, so I ended up doing it too. What I liked about hands in other games (such as Magic) is that […]

Mechanics Update!

It’s been quite a while since I’ve done one of these. The game has gone through some dramatic changes over the past few months. I took a look through some of the past posts to get a sense of where the game was when last we spoke. I was amused to find how many of the […]

Boston FIG!

We’ve been quiet here for a while, but at last we have some exciting news to share. We’ve been selected to show off our game at the Boston FIG Tabletop Games Showcase! This will be our first public showing of the game and we’re really looking forward to seeing what people have to say. This could […]

Streamlining

It’s been a while since we’ve updated you on our progress, but we’ve been working hard. Most of the mechanics work has been focused on streamlining the game and making it more accessible to new players. I wanted to give you all an update on the things we’ve been doing to that effect. We used […]

Online Playtesting

We have been especially productive these past few weeks and have been getting a lot of playtests in. I’m really happy with how the game has been playing. It feels like we’ve reached an important development milestone. Most of the feedback from our recent playtests has been about individual card balance and improving the way […]

Influence Mechanic Video

Here’s another mechanics video. Hopefully the quality is a bit better this time around. [youtube=http://youtu.be/15NBm7kSmnk] Post a comment if you have any questions or feedback!

This Is Just A Tribute

At a recent playtesting meetup, I was able to sit out and observe people play our game. I highly recommend that designers do this, because it allows you to really pay attention to people’s body language during the experience. It was plainly obvious that players were becoming bored waiting for their turn to come around. […]

Shrine Mechanics Video

I did a quick video to show you how one of our core mechanics works. It’s not super high quality and I totally mispronounced “Iconography”, but you get the idea. [youtube=http://www.youtube.com/watch?v=ZPVfByYsXGY&feature=youtu.be] I plan to do more of these short mechanics outlines, and eventually a full how to play video. Hopefully I’ll have some better equipment to work […]

Gaining Credibility

I’ve been taking the game to a few game designer playtesting meetups. It’s been like walking into a hidden world full of creative and passionate people. Setting our game in front of people who have actually published games is honestly fairly intimidating. There was no need for that though. Everyone I’ve meet has been welcoming, […]

Playtest Meetup

Born from a desire to get some more playtesters for the game and to network with other game designers, I started a Meetup group: http://www.meetup.com/NYC-Tabletop-Game-Designers/. The idea is that designers can bring their prototypes, help test other people’s games, and get theirs tested as well. And even if you aren’t working on anything currently, you can […]