Entries by Jesus

How Will Our Rulebook Look Like Compared To Others?

Our game, on its own right now, is pretty easy to explain. But there’s a difference between explaining it to someone in person, and that person pulling out the rules from the box and hoping they don’t scratch their heads in confusion and putting the game away forever. Our game has some very unique concepts, so our rulebook has to […]

Revamped Designs Means Revamped Cards!

We’ve been working on major changes to the game in the months since our last post. Phil made great strides on the mechanics from playtests. His updates meant there was a need for new changes in the card design, and Cindy delivered. Here is a preview of the new deck design. The most important changes […]

The Three Prophets

At first dawn I see the Prophet call for new followers Bellow the simple prophecy and a complex truth That convinced builders and strong warriors, That guarded the construction of a holy booth Where more can sit, and soak in the words And gaze at the mantle and the wonder   At second dawn, the […]

Playtest Story – The Bloom of the Beasts

It’s the way of the fool  to marginalize any living thing. Even the smallest, most chaotic ones can surprise you with their victory. The legend said that there was a certain breed of survivors of the Darkness that did not hide from the terror of that time. In fact, they fed from it until their […]

Spreading the Cult at Boston FIG

Phil and I brought the cult with us to the Boston Festival of Indie Games on Saturday. There were 18 exhibitors and a few sponsors showing games at the tabletop showcase. The hall was packed within the moment attendees started coming in, and our table was constantly filled with players wanting to take a shot […]

Unearthed Relics

Our great artist Cindy has been hard at work the relics.  In my opinion, this is part of the game that really cements the themes and world. As mentioned in my first post, the idea is to make these seemingly normal items into something you would put on a pedestal. With that in mind, I […]

The Undertow – A Playtest Story

Every time I take part in a play test, my mind isn’t always on winning. I’ve tried to weave little vignettes to give myself more of an idea of the cultures we’ve made cards for. I’ve toyed around with the notes I write down during games, but after seeing that a Kickstarter-backed PC game (Torment: […]

Research Bookmarks 1

I figured it would be a good idea to get behind the little things I’ve been picking off the internet to help me get a better image of the game’s world. Disclaimer: while I might grab some stuff from them, there is no real way of knowing what will or won’t make it, so don’t […]

The End of Reason, Pt. 1

The death came in two parts. The first was the physical one that came in the form of my master’s slow decline into the other world. It was sad, in a profound way to him – his family’s whole existence was devoted to protecting an inner light, one in the…what’s that word he used? Ah, yes […]