Prophecy Card Art

Hi everyone! I am finally introducing myself – I’m the graphic designer/artist for Cram Games. I’ve been working with Phil since the inception of this project, and I’m really happy to be able to show you what we have so far in terms of art. This is a really exciting project to be illustrating, and […]

2012 Media Dump

I have been making learning a priority these past few years. And lately I’ve been focusing my efforts on design and business. This project has been great for that and I’m really happy with how I’m growing. I’ve also been rounding out my education by listening to podcasts and reading. I thought I’d talk about […]

Prophecy Fulfilled

We said farewell to Cindy and Will a few days ago. That’s the bad news. The good news is that we were able to get in 2 solid 4-player games before their departure. I had printed out a version of the prototype with the Prophecy changes shortly before Xmas. I tried it out over the […]

Playtest + Farewell

Well, it’s a bit of a sad day for us. Cindy, along with her wonderful boyfriend Will, are moving to the Bay Area. She is still working on the project, of course, so there’s no need to worry about that.we did have one last playtest tonight in a restaurant around Union Square. I’ll let Phil […]

The Kingmaker Problem

A kingmaker scenario is a situation in a game in which a player, having lost the potential to win for themselves, is able to decide which of the other players will win. This is undesirable, although almost unavoidable in competitive games involving more than 2 players or teams. When this scenario arises it lessens the enjoyment […]

November Prototype

At the beginning of November, we were ready to print another prototype. The rules and most of the cards had been rewritten. Things were coming together nicely and I was anxious to test out the changes. Cindy had also put some work into the card layouts, which made the game much more pleasant to look […]