An art post has been a long time coming – so here’s a peek into what I’ve been working on lately. There’s a lot going on in the world of our game, but I like to keep the art a little more on the simple side. To fit our theme, I felt we should add […]
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00scrapture_cindyhttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngscrapture_cindy2013-04-18 16:46:242013-04-18 16:46:24Influence Card Art
We have been especially productive these past few weeks and have been getting a lot of playtests in. I’m really happy with how the game has been playing. It feels like we’ve reached an important development milestone. Most of the feedback from our recent playtests has been about individual card balance and improving the way […]
Here’s another mechanics video. Hopefully the quality is a bit better this time around. [youtube=http://youtu.be/15NBm7kSmnk] Post a comment if you have any questions or feedback!
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00Philhttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngPhil2013-04-02 21:19:012013-04-02 21:19:01Influence Mechanic Video
At a recent playtesting meetup, I was able to sit out and observe people play our game. I highly recommend that designers do this, because it allows you to really pay attention to people’s body language during the experience. It was plainly obvious that players were becoming bored waiting for their turn to come around. […]
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00Philhttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngPhil2013-04-02 01:06:522013-04-02 01:06:52This Is Just A Tribute
Every time I take part in a play test, my mind isn’t always on winning. I’ve tried to weave little vignettes to give myself more of an idea of the cultures we’ve made cards for. I’ve toyed around with the notes I write down during games, but after seeing that a Kickstarter-backed PC game (Torment: […]
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00Jesushttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngJesus2013-03-19 13:45:312013-03-19 13:45:31The Undertow - A Playtest Story
I did a quick video to show you how one of our core mechanics works. It’s not super high quality and I totally mispronounced “Iconography”, but you get the idea. [youtube=http://www.youtube.com/watch?v=ZPVfByYsXGY&feature=youtu.be] I plan to do more of these short mechanics outlines, and eventually a full how to play video. Hopefully I’ll have some better equipment to work […]
https://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.png00Philhttps://scrapturegame.com/wp-content/uploads/2018/06/340x156-logo.pngPhil2013-03-16 03:06:242013-03-16 03:06:24Shrine Mechanics Video
Influence Card Art
/12,311 Comments/in CRAM Games, Graphics /by scrapture_cindyAn art post has been a long time coming – so here’s a peek into what I’ve been working on lately. There’s a lot going on in the world of our game, but I like to keep the art a little more on the simple side. To fit our theme, I felt we should add […]
Online Playtesting
/13,720 Comments/in CRAM Games /by PhilWe have been especially productive these past few weeks and have been getting a lot of playtests in. I’m really happy with how the game has been playing. It feels like we’ve reached an important development milestone. Most of the feedback from our recent playtests has been about individual card balance and improving the way […]
Influence Mechanic Video
/15,460 Comments/in Mechanics /by PhilHere’s another mechanics video. Hopefully the quality is a bit better this time around. [youtube=http://youtu.be/15NBm7kSmnk] Post a comment if you have any questions or feedback!
This Is Just A Tribute
/15,886 Comments/in Mechanics /by PhilAt a recent playtesting meetup, I was able to sit out and observe people play our game. I highly recommend that designers do this, because it allows you to really pay attention to people’s body language during the experience. It was plainly obvious that players were becoming bored waiting for their turn to come around. […]
The Undertow – A Playtest Story
/17,546 Comments/in Theme /by JesusEvery time I take part in a play test, my mind isn’t always on winning. I’ve tried to weave little vignettes to give myself more of an idea of the cultures we’ve made cards for. I’ve toyed around with the notes I write down during games, but after seeing that a Kickstarter-backed PC game (Torment: […]
Shrine Mechanics Video
/14,852 Comments/in Mechanics /by PhilI did a quick video to show you how one of our core mechanics works. It’s not super high quality and I totally mispronounced “Iconography”, but you get the idea. [youtube=http://www.youtube.com/watch?v=ZPVfByYsXGY&feature=youtu.be] I plan to do more of these short mechanics outlines, and eventually a full how to play video. Hopefully I’ll have some better equipment to work […]