Entries by Phil

Picking on the Leader

I’ve still been struggling a lot with the player politics in our game. I feel that I’m able to articulate the problem a lot better then I was a month ago, so I thought I’d share some of my musings. The main culprit is called targeted interaction. This is when a player can select who […]

2012 Media Dump

I have been making learning a priority these past few years. And lately I’ve been focusing my efforts on design and business. This project has been great for that and I’m really happy with how I’m growing. I’ve also been rounding out my education by listening to podcasts and reading. I thought I’d talk about […]

Prophecy Fulfilled

We said farewell to Cindy and Will a few days ago. That’s the bad news. The good news is that we were able to get in 2 solid 4-player games before their departure. I had printed out a version of the prototype with the Prophecy changes shortly before Xmas. I tried it out over the […]

The Kingmaker Problem

A kingmaker scenario is a situation in a game in which a player, having lost the potential to win for themselves, is able to decide which of the other players will win. This is undesirable, although almost unavoidable in competitive games involving more than 2 players or teams. When this scenario arises it lessens the enjoyment […]

November Prototype

At the beginning of November, we were ready to print another prototype. The rules and most of the cards had been rewritten. Things were coming together nicely and I was anxious to test out the changes. Cindy had also put some work into the card layouts, which made the game much more pleasant to look […]

Jesus Joins Us at the Round Table

On September 26th 2012, Jesus joined Cindy and I for his first game of Cult Leader. We had brought him in on the project a while ago and it was good that we did. The ideas that he brought to the table that day were the inspiration for many significant improvements. Unfortunately, we don’t have […]

The Game

So what are we making? Well, its a card game about rising to power. And you do this by founding a cult, gaining influence, and attracting followers. I confess we haven’t settled on a name yet. We have ideas floating around, but for the time being, let’s give it the code name “Cult Leader”. I […]

Welcome to CRAM Games

It has been about a year and a half since Cindy and I first got it in our heads to make a game. We had just finished listening to a talk by Sarah Mayhew in July of 2011. Sarah talked about how she was using her passion for manga and fantasy to have a positive impact […]